Find Two Unit Vectors Orthogonal To Both And

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May 12, 2025 · 6 min read

Find Two Unit Vectors Orthogonal To Both And
Find Two Unit Vectors Orthogonal To Both And

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    Finding Two Unit Vectors Orthogonal to Both a and b

    Finding unit vectors orthogonal to two given vectors is a common problem in linear algebra and vector calculus, with applications spanning various fields like physics, computer graphics, and machine learning. This article will comprehensively explore the process, providing a step-by-step guide, illustrative examples, and insights into the underlying mathematical principles. We'll focus on finding two orthogonal unit vectors, understanding why there are always two (and only two) such vectors, and examining the geometrical implications.

    Understanding the Cross Product

    The cornerstone of finding a vector orthogonal to two others is the cross product. Given two vectors a and b in three-dimensional space, their cross product, denoted as a x b, results in a vector that is perpendicular to both a and b. The magnitude of the cross product is related to the area of the parallelogram formed by a and b, and its direction is given by the right-hand rule.

    The Right-Hand Rule

    To visualize the direction of the cross product, use the right-hand rule:

    1. Point your index finger in the direction of vector a.
    2. Point your middle finger in the direction of vector b.
    3. Your thumb will point in the direction of a x b.

    This rule highlights the inherent anti-commutative property of the cross product: a x b = - (b x a). The cross product reverses direction when the order of vectors is switched.

    Calculating the Cross Product

    If a = <a<sub>x</sub>, a<sub>y</sub>, a<sub>z</sub>> and b = <b<sub>x</sub>, b<sub>y</sub>, b<sub>z</sub>>, then their cross product is calculated as:

    a x b = <a<sub>y</sub>b<sub>z</sub> - a<sub>z</sub>b<sub>y</sub>, a<sub>z</sub>b<sub>x</sub> - a<sub>x</sub>b<sub>z</sub>, a<sub>x</sub>b<sub>y</sub> - a<sub>y</sub>b<sub>x</sub>>

    This can be conveniently remembered using the determinant of a matrix:

    a x b = | i j k | | a<sub>x</sub> a<sub>y</sub> a<sub>z</sub> | | b<sub>x</sub> b<sub>y</sub> b<sub>z</sub> |

    Where i, j, and k are the unit vectors along the x, y, and z axes respectively.

    Finding the First Unit Vector

    Once we have the cross product v = a x b, we need to normalize it to obtain a unit vector. Normalization involves dividing the vector by its magnitude (length). The magnitude of a vector v = <v<sub>x</sub>, v<sub>y</sub>, v<sub>z</sub>> is calculated as:

    ||v|| = √(v<sub>x</sub>² + v<sub>y</sub>² + v<sub>z</sub>²)

    The first unit vector, u<sub>1</sub>, orthogonal to both a and b, is then:

    u<sub>1</sub> = v / ||v||

    This ensures that u<sub>1</sub> has a magnitude of 1, making it a unit vector.

    Finding the Second Unit Vector

    The beauty of three-dimensional space is that there are infinitely many vectors orthogonal to any given plane. However, we're looking for unit vectors. Since the cross product provides one such vector, we need a second, linearly independent unit vector. This is achieved by exploiting the property that any vector parallel to the original plane is orthogonal to the cross product.

    A simple way to find a second orthogonal unit vector, u<sub>2</sub>, is to take the cross product of u<sub>1</sub> and either a or b. Let's use a:

    w = u<sub>1</sub> x a

    Then normalize w to get u<sub>2</sub>:

    u<sub>2</sub> = w / ||w||

    This ensures that u<sub>2</sub> is also a unit vector, and because it's the cross product of two vectors orthogonal to b, it's also orthogonal to b. Furthermore, it is linearly independent of u<sub>1</sub>, meaning it's not simply a scalar multiple of u<sub>1</sub>. Therefore, u<sub>1</sub> and u<sub>2</sub> form a basis for the plane orthogonal to b.

    Example: Finding Two Orthogonal Unit Vectors

    Let's consider two vectors:

    a = <1, 2, 3> b = <4, 5, 6>

    1. Calculate the cross product:

    v = a x b = <(26 - 35), (34 - 16), (15 - 24)> = <-3, 6, -3>

    1. Normalize the cross product to find u<sub>1</sub>:

    ||v|| = √((-3)² + 6² + (-3)²) = √54 = 3√6

    u<sub>1</sub> = <-3/(3√6), 6/(3√6), -3/(3√6)> = <-1/√6, 2/√6, -1/√6>

    1. Calculate the cross product of u<sub>1</sub> and a:

    w = u<sub>1</sub> x a = <(2/√6 * 3 - (-1/√6) * 2), ((-1/√6) * 1 - (-1/√6) * 3), ((-1/√6) * 2 - (2/√6) * 1)> = <8/√6, 2/√6, -4/√6>

    1. Normalize w to find u<sub>2</sub>:

    ||w|| = √((8/√6)² + (2/√6)² + (-4/√6)²) = √(64/6 + 4/6 + 16/6) = √84/6 = 2√21/√6 = 2√7/√6 = √14/√3 = √42/3

    u<sub>2</sub> = <8/(√6 * (√42/3)), 2/(√6 * (√42/3)), -4/(√6 * (√42/3))> = <8√42/42, 2√42/42, -4√42/42> = <4√42/21, √42/21, -2√42/21>

    Therefore, u<sub>1</sub> = <-1/√6, 2/√6, -1/√6> and u<sub>2</sub> = <4√42/21, √42/21, -2√42/21> are two unit vectors orthogonal to both a and b. Note that there are alternative ways to arrive at the second orthogonal unit vector, potentially yielding different (but equally valid) results.

    Geometric Interpretation and Significance

    The process of finding two orthogonal unit vectors reveals important geometrical insights:

    • Orthogonal Plane: The two unit vectors define a plane perpendicular to both a and b. This plane is unique for a given pair of non-parallel vectors.
    • Basis Vectors: The two orthogonal unit vectors form an orthonormal basis for this plane. Any vector within this plane can be expressed as a linear combination of these two basis vectors.
    • Applications in 3D Graphics: This concept is crucial in computer graphics for tasks like defining surface normals, constructing coordinate systems, and performing rotations.

    Handling Special Cases: Parallel Vectors

    If vectors a and b are parallel or anti-parallel (linearly dependent), their cross product will be the zero vector, 0. In this case, there is no unique plane defined by the two vectors, and the method described above fails. You would need to choose a different approach to find vectors orthogonal to them, often involving selecting vectors directly from the orthogonal plane.

    Conclusion

    Finding two unit vectors orthogonal to both a and b is a fundamental operation with broad applications. By mastering the cross product and normalization techniques, you can effectively solve this problem and leverage its geometrical implications in various computational and analytical contexts. Remember that while the first unit vector is unique (up to a sign), the choice of the second vector offers some flexibility, as long as it remains a unit vector within the plane orthogonal to both original vectors. Understanding these nuances provides a complete understanding of this vital aspect of vector algebra.

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